Back to the team

Leadership
Dylan Amos
Technical Director
Dylan has more than ten years of experience with Unreal Engine, C++, and gameplay systems. He owns technical planning from the first prototype through production and delivery.
His work also covers the web and backend stack, including Next.js, AWS, and Supabase. That range is useful on projects that combine a real-time 3D application with authentication, data, analytics, or browser delivery.
Unreal EngineC++Gameplay systemsPixel streamingWeb and backend systems
Explore
Technical focus
Training and simulation
Interactive equipment, procedure, and scenario training delivered across desktop, web, mobile, and VR.
Streaming applications
Unreal Engine applications delivered through the browser with pixel streaming.
Websites and web apps
Web products that connect front-end experiences to business systems and cloud infrastructure.
